Functions
scene-tentacle-spawn(arg0: process-drawable, arg1: vector, arg2: cspace) => nonesource
squid-grenade-move(arg0: squid-grenade) => nonesource
squid-whirlwind-move() => nonesource
Types
squid: process-focusablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
quat: quaternion
trans: vector
residual-velocity: vector
residual-accumulator-1: float
residual-accumulator-2: float
force-onto-mesh: symbol
mesh-forced: symbol
hit-reaction: oscillating-vector
traj: trajectory
traj-src: vector
traj-dest: vector
traj-timer: time-frame
traj-duration: float
current-nav-poly: nav-poly
tentacles: handle
baron: squid-baron
driver: pointer
driver-blend: cam-float-seeker
blink-time: time-frame
blink-mask: int32
thruster-part: sparticle-launch-control
gun-tilt-left-jm: joint-mod
gun-tilt-right-jm: joint-mod
gun-tilt: float
next-gun: int8
fire-aft: symbol
gun-high-to-low: symbol
grenade: squid-grenade-holder
first-path: path-control
second-path: path-control
third-path: path-control
shield-timer: time-frame
shield-color: vector
shield-shattered: symbol
shield-hit-points: float
hit-points: int32
invincible-timer: time-frame
stage: int32
collision-actor: pointer
tentacle-base-jm: joint-mod
tentacle-base-rotation: float
tentacle-base-rotation-speed: cam-float-seeker
stage-2-go-status: int32
gate-intact: symbol
hud: handle
desired-rotate-to-vector-angle: degrees
allowed-rotate-to-vector-angle: degrees
stop-shooting: symbol
attack-id: uint32
rush-sound: sound-id
rush-sound-playing: symbol
rush-end-time: time-frame
jet-sound: sound-id
jet-sound-playing: symbol
jet-pitch: int64
negate-jet-pitch: symbol
jet-volume: int64
can-play-squid-boost: symbol
tentacle-sound: sound-id
tentacle-sound-playing: symbol
spin-sound: sound-id
spin-sound-playing: symbol
reload-played: symbol
max-plane: int32
debug-timer: time-frame
debug-on: symbol
last-damaged-talker: int8
last-shield-hit-talker: int8
last-no-energy-talker: int8
last-shooting-talker: int8
last-headbutting-talker: int8
last-general-talker: int8
last-start-recharging-talker: int8
last-done-recharging-talker: int8
suck: float
Methods
test: unknown
beaten: unknown
wait-around-corner: unknown
wait-beside-building: unknown
flee: unknown
pre-flee: unknown
recharge: unknown
fly-to-post: unknown
headbut: unknown
fire-whirlwind: unknown
fire-grenades: unknown
fire: unknown
fly-to-shoot-spot: unknown
idle: unknown
hidden: unknown
squid-method-42(obj: squid, arg0: vector) => vectorsource
squid-method-43(obj: squid, arg0: vector, arg1: float, arg2: float) => nonesource
squid-method-44(obj: squid, arg0: vector, arg1: vector) => symbolsource
move-to-spot(obj: squid, arg0: vector, arg1: symbol) => nonesource
set-traj-towards-vec(obj: squid, src: vector, arg2: vector, dest: vector) => nonesource
Set up the trajectory towards `dest`.